PlayStation 5 – ‘Play Has No Limits’

Creative Agency: adam&eveDDB
CCO: Richard Brim
ECD: Antony Nelson, Mike Sutherland
Creatives: Clarissa Dale, John Trainor
Agency Producer: Nikki Cramphorn, Jack Bayley
Production Company: Biscuit Filmworks
Director: Dan DiFelice
DoP: Steve Annis (Lux Artists)
Executive Producer: Rupert Reynolds-Maclean
Producer: Cathy Green
Production Manager: Gabija Lauce
Edit Company: Trim
Editor: Paul Hardcastle
Sound Company: String and Tins
Sound Designers: Will Cohen, Joe Wilkinson
Post Production House: Time Based Arts
VFX Supervisors: Francois Roisin & James Allen
2D LEADS: Sheldon Gardner & Manolo Perez
2D TEAM: Leo Weston , Stephen Grasso, Luke Todd, Adam Paterson, Matt Shires, Bernardo Varela, Grant White, Will Robinson, Linda Cieniawska
3D LEADS: Mike Battcock, Federico Vanone, Nick Smalley, Sebastian Mayer, Patrick Harboun
3D TEAM: Sam Osbourne, Zoé Sottiaux, Walter How, Emma Malric, Tim Philips, Chris Wood, Ben Cantor, Ihor Obukhobvskyi, Fed Guzzardo, Nigel Timms, Oscar Gonzalez-Diez, Ian Baird, Joffrey Zeitouni, Magali Barbe, Francesco Ferraresi, Steve Dato, Robert Kolbeins, Tony Alamo ,Pavel Mamichev, Abner Marin, Thanos Topouzis, Tom Di Stasio, Michael Hunault, Felix Chan, Francois Pons, Julien Fradin, Mattias Lullini, Thomas Brockmann, Stuart Turnbull, Vincent Thomas
Matte Painting: Jiyoung Lee, Henrik Holmberg, Sheldon Gardner
Concept: Francois Leroy, Lena Zykova, Eve Ventrue, Alberto Vangelista, Jake Lunt, Kait Kybar, Sarah-Jane Letchford, Gabe McAlpine, Jimmy Kiddell, Andrew Brooks, Marco Iozzi, Michal Karcz, Yibi Hu
Colour Grading: Lewis Crossfield
Production Co-ordinator: Lewes Bridson
VFX Producer: Chris Aliano

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A massive job. By tons of people. Created entirely remotely in full Covid lockdown. Testament to the level of skill and ingenuity at Time Based Arts.

I worked on the encampment section.